Can you afford to bring the same kit again?

Choose a weapon, magazines, protection and medical items. Add what you actually spend on ammunition, your cash and any unlock fee still due. The $ amounts are in-game money, not real-world purchases. Calculations run in your browser; the calculator itself does not send the kit to a server.

Build your loadout

AK74 30 RND Magazine · $35 / each · 5.45×39mm · older price reference

Enter your actual ammo cost. A magazine and the rounds inside it are separate expenses; package sizes are not consistently known.

Budget and progression

Enter only fees you still need to pay now. This amount is deducted once, not after every death.
Your levels

Itemized bill

$1,370 / Per life

Per life: $1,370 · Affordable spawns: 3

After one spawn
$3,630
Affordable spawns
3
  1. AK74 × 1$800
  2. AK74 30 RND Magazine × 2 (older price reference)$70
  3. Ammo (manual) × 1$300
  4. Bandage × 1 (older price reference)$200

Equipment names stay as written in the game. “Older price reference” applies to that line, not to a live shop check.

Purchase price is not an unlock fee

Cost per life adds the weapon, selected magazines, manual ammunition spend, armor, helmet and medical quantities. The default AK74 example costs $1,370: $800 weapon + two $35 magazines + $300 ammunition + one $200 Bandage. Several of those individual prices are retained references, as marked in the bill.

Affordable spawns takes cash minus the one-time unlock spend, floors that available budget at zero, divides by the per-life kit cost and rounds down. With $5,000 and no new unlock fee, the example allows 3 identical purchases and leaves $3,630 after one spawn. That remaining balance is not what would be left after all three.

Unlock costs are removed once, not once per death. The estimate does not include match earnings, free starter kits, refunds, discounts or the value of a saved loadout. Buying an unlock and having enough cash are separate checks.

Read the label on each bill line

The data combines confirmed Season 2 changes from October 14 with individually marked older prices, reviewed October 21. An updated interface does not refresh those values. This is not a live shop query or a claim that every weapon, magazine and medical price has been reverified.

Role warnings compare the entered Career, Assault, Medic, Recon and Support levels with the selected items' stored gates. They do not unlock equipment. M14, for example, carries the stored Recon level-25 gate. Check the live menu for any fee and changed requirement.

A zero ammunition budget produces a warning rather than implying free ammunition. Magazines are containers priced separately from their rounds. Missing or invalid numeric fields clear the result; unsupported weapon or item IDs cannot become arbitrary options. The selected catalogue is intentionally limited to items with a usable weapon and compatible magazine price.

Share the inputs, not a promise of future prices

Copy loadout link writes a link containing the non-default input values and updates the address bar without navigating away. If the clipboard is blocked, a selectable link remains below the button. Opening it restores the kit after JavaScript starts. Old English and German tool links use the same parameter names.

The link can include your entered cash and levels: share it only if you want the recipient to see them. It contains inputs, not frozen prices or a purchased in-game preset. A later data update can change the result. Invalid link values are ignored or capped with a notice; unrelated parameters are not copied into the generated link.

Common questions

Do extra magazines include the ammunition inside them?

No. Enter your actual ammunition spending separately. The calculator does not guess pack sizes or how much ammunition you intend to carry.

Why does a locked kit still have a price?

Cost and availability are separate. The bill can estimate an unaffordable or locked kit while clearly warning that you cannot yet use it.

Does this save a loadout inside WARDOGS?

No. A website link only restores this calculator's fields. It does not buy equipment, create an in-game preset or perform Rebuy.

Sources and verification

Developer information and community observations are labelled separately. A player report is not a guarantee from the developer. Use the stated source-check dates; a later page edit does not recheck the underlying game data.

  1. Earlier weapon referenceOlder catalogue fields retained only where identified as references, not a live vendor feed.
  2. Earlier magazine and ammunition referenceMagazine prices and ammunition are distinct. Inconsistent package information is why ammunition spend is entered manually.
  3. Earlier armor referenceHistorical reference fields are not silently presented as newly verified Season 2 prices.
  4. Earlier medical-item referenceRetained medical prices and requirements need checking against the game where not newly confirmed.
  5. BULKHEAD: Season 2 release changesOctober 14 release changes, checked October 21. Applicable confirmed changes are combined with individually marked older fields; this is not a fresh live-shop check.