Reported mouse and keyboard controls
These are the commonly reported defaults around the Early Access release. Check each one before takeoff.
Learn the four inputs, not eight keys
A smooth turn usually blends roll with a small amount of yaw. Holding one input at full strength creates the abrupt movement that makes the controls feel uncontrollable.
Set up mouse flight carefully
The player-maintained Steam FAQ places Rotary Vehicle Mouse Control under Settings → Controls → Settings, separate from keyboard bindings. A common setup maps mouse horizontal movement to roll and vertical movement to pitch.
- Enable rotary mouse control.Confirm the option in the current menu; its location is build-sensitive.
- Choose roll and pitch axes.Test direction at low altitude in the firing range.
- Set air-vehicle Y inversion separately.Do not invert infantry aim to fix helicopter pitch.
- Recheck infantry keys.Custom vehicle bindings have previously overwritten shared movement keys.
A repeatable first takeoff and landing
Take off
Raise collective gradually until the helicopter becomes light, then hold a low hover. Add a small nose-down pitch to move forward. Do not combine maximum collective and full pitch on your first attempt.
Approach
Choose the landing area early. Reduce forward speed with a gentle nose-up input while lowering collective in small steps. Keep the horizon stable with roll corrections.
Touch down
Enter a low hover over the landing point, level the aircraft and lower collective. If the approach becomes unstable, climb out and try again instead of forcing the landing.
Common questions
Why does my mouse not control pitch or roll?
Check Rotary Vehicle Mouse Control and the helicopter mouse-axis choices under Controls settings. Keyboard bindings and mouse-axis settings are separate.
Can I use Battlefield-style controls?
Yes, but treat them as a custom layout. Players commonly move collective to W/S and yaw to A/D while placing pitch and roll on the mouse. Recheck infantry bindings after every change.
Is controller easier for helicopters?
Some players prefer analog sticks, but current controller remapping is incomplete. Confirm every required action—including countermeasures and free look—before a live flight.
Sources and verification
Sources are separated by authority. Community observations are useful for diagnosis, but they do not replace current developer guidance.
- WARDOGS keybind and helicopter controls FAQPlayer-maintained Steam FAQ from Closed Beta 02. Menu locations and bindings must be checked in the current build.
- GamesRadar: WARDOGS helicopter controlsReleased-build control table and flight explanation, published 17 September 2026.