How much role XP do you still need?

Choose the role, current level and target. The result subtracts your current cumulative role XP from the target's cumulative threshold. It does not estimate how many matches you need. Calculations run locally; the calculator itself does not send your XP inputs to a server.

Use cumulative XP for this role, not the current level bar. A blank input can only use a known threshold.
Leave blank to use a stored threshold. Otherwise enter the cumulative target total from the game, not XP needed within a level.

XP remaining: 25,000 · Level 10

Result

Medic → Level 10

XP remaining
25,000
Levels remaining
10
Target XP threshold
25,000
Current XP used
0

Selected unlocks on the way

Open role guide →
  1. Level 4MP5
  2. Level 10Individual First Aid Kit

Item names stay as written in the game. Unlock levels use the selected data mode; manual XP does not independently verify unlocks.

Three modes, three different kinds of evidence

Season 2 is the default. It uses only published release anchors: level 10 = 25,000, 15 = 54,750, 20 = 111,500, 35 = 525,000 and 50 = 1,150,000 cumulative XP. Other stored anchors are levels 0, 25, 30, 40 and 45. An intermediate level such as 11 stays unknown, rather than being interpolated from its neighbors.

Manual lets you supply current and target totals from the game. Use it when the current backend shows a different threshold, particularly for Driver after the reported fixes. Choose the right role before reading its totals. Level 0 has a zero starting threshold; other unpublished thresholds require your input.

Season 1 retains the older community table through level 100, explicitly labelled Build 0.11. It is not a fallback Season 2 curve. The archive contains source discrepancies: the table gives 750,000 XP at level 35 while an earlier official published anchor was 500,000. Keeping the archive does not resolve that conflict or make it current.

Do not paste the current level bar as your total

At current level 10 with 40,000 total XP, a Season 2 target of level 15 uses 54,750 and leaves 14,750 XP. A bar showing only progress inside level 10 is a different quantity.

Use Use level minimum to discard your current XP override and return to a known threshold. If no threshold exists, the calculator asks for data instead. Switching modes clears XP overrides to avoid carrying historical values into release mode; changing the current level returns its input to a known minimum where one exists.

Missing or invalid inputs clear the result. Levels must be whole numbers from 0 to 100; a target below your current level is flagged. Historical mode can constrain entered current XP to its level bounds, and the interface explicitly shows the adjustment and the actual current XP used.

Selected unlocks are not a full equipment tree

Season 2 and manual modes list selected release-note unlocks for the chosen role. Manual XP values do not independently verify those unlock levels. Historical mode uses the older role list. Names remain exactly recognizable in the game, rather than inventing localized item names.

The October 16 backend statement confirms fixes but does not publish a complete new XP curve. These October 14 anchors, checked on October 21, are not a fresh live test. No full post-fix curve, latest level-100 threshold or guaranteed XP-per-match rate is claimed.

Common questions

Why does Recon need another XP input?

The selected level may not have a published threshold. Choosing Recon changes its unlock list; it does not manufacture the missing XP total. Read the cumulative value from the game.

Can I reuse the old six-million-XP cap for Season 2?

No. That value belongs to the historical level-100 table. Season 2 leaves an unpublished level-100 target unknown unless you provide its total.

Is the progress bar a prediction of my next match?

No. It is current cumulative XP divided by the chosen target total, capped at 100%. It says nothing about future match earnings or matchmaking.

Sources and verification

Developer information and community observations are labelled separately. A player report is not a guarantee from the developer. Use the stated source-check dates; a later page edit does not recheck the underlying game data.

  1. BULKHEAD: Season 2 release patch notesOctober 14 publication: explicit cumulative XP thresholds and selected equipment unlocks. This is a release snapshot, not a fresh post-hotfix test.
  2. Developer discussion: Season 2 backend fixesOctober 16 developer information confirms Driver fixes but does not provide a complete replacement XP formula.
  3. MetaForge: historical Medic progression tableEarlier comparison source for the archived community table. It does not verify current curves for all six roles.