Repeat a useful role job instead of merely buying expensive gear.

Medic · Season 2

  1. Stay near recoverable teammates, not in the same exposed angle.
  2. Use the medical tools your current track permits, then stabilize and move with the squad.
  3. Season 2 makes PP-19 Bizon available by default, moves Medical Bag to 14 and Defibrillator to 22. Do not plan around the old Medic 11 Defibrillator table.

What gives Medic XP?

Role progression follows actual equipment use and action allocation. Both can change by season. Compare progress before and after a completed action; a class label or expensive purchase alone does not establish an XP payout.

  • Stay near recoverable teammates, not in the same exposed angle.
  • Use the medical tools your current track permits, then stabilize and move with the squad.
  • Season 2 makes PP-19 Bizon available by default, moves Medical Bag to 14 and Defibrillator to 22. Do not plan around the old Medic 11 Defibrillator table.

A fast, legitimate leveling loop

  1. Choose an active squad and a reachable objective.
  2. Buy an affordable kit for one specific role job.
  3. Repeat useful actions, limit losses and check actual XP gains.

Published Season 2 unlock changes

Selected additions and changes from the October 14 patch notes, not a complete attachment tree. A dash means unpublished here, not free. Access payments and each deployment purchase are separate costs.

PP-19 Bizon + 53 RND MagazineMedic · unlocked by default · $0 one-time
MP5Medic · Level 4 · $25,000 one-time
Individual First Aid KitMedic · Level 10 · — one-time
Medical BagMedic · Level 14 · $50,000 one-time
PP-19 VityazMedic · Level 15 · $50,000 one-time
Adrenaline PenMedic · Level 16 · — one-time
AMP-9 + 15 RND MagazineMedic · Level 20 · $75,000 one-time
DefibrillatorMedic · Level 22 · $110,000 one-time

Official release patch notes ↗

Do not confuse thresholds with payouts

These are cumulative role XP values from the release changelog, not XP per kill, revive or spot. Intermediate values are not estimated; use manual calculator inputs for different current data.

Level 1025,000 XP
Level 20111,500 XP
Level 35525,000 XP
Level 501,150,000 XP

One job, one affordable kit

An access fee, a weapon purchase and consumable equipment are different costs. Check ammunition and a replacement reserve before deploying. Database fields from older references are separately marked; a different data version is not a current vendor quote.

What wastes time and progression

  • Treating old role levels or removed faction bonuses as current.
  • Following unsupported XP-per-hour promises or dedicated farming servers.
  • Buying a kit whose loss prevents the next useful run.

Common questions

Is this the complete unlock tree?

No. The table contains selected explicitly published additions and changes. Check the live game for the full tree and later revisions.

Can I rely on a fixed XP rate?

Not from this guide. Actions, items, servers and balance state affect actual progress. Publishing a level threshold does not guarantee a payout rate.

Sources and verification

Developer information and community observations are labelled separately. A player report is not a guarantee from the developer. Use the stated source-check dates; a later page edit does not recheck the underlying game data.

  1. BULKHEAD: Season 02 Patch Notes · 2026-10-14Official role changes, XP anchors and selected unlocks, not a universal farming rate.
  2. G_Medlin [developer]: Backend Update · 2026-10-16Keep Driver corrections and the removed Lonestar bonus separate from general role figures.