Repeat a useful role job instead of merely buying expensive gear.

Assault · Season 2

  1. Use Assault-linked weapons and equipment in repeatable fights around useful ground.
  2. The Season 2 track gains C4 at 4 and Molotov at 13, and receives XP for destroying buildables and IED/C4 actions rather than Support.
  3. AK74 is now unlocked by default; T-21 moves to 3, TCX-SPR arrives at 20 and M4 moves to 28.

What gives Assault XP?

Role progression follows actual equipment use and action allocation. Both can change by season. Compare progress before and after a completed action; a class label or expensive purchase alone does not establish an XP payout.

  • Use Assault-linked weapons and equipment in repeatable fights around useful ground.
  • The Season 2 track gains C4 at 4 and Molotov at 13, and receives XP for destroying buildables and IED/C4 actions rather than Support.
  • AK74 is now unlocked by default; T-21 moves to 3, TCX-SPR arrives at 20 and M4 moves to 28.

A fast, legitimate leveling loop

  1. Choose an active squad and a reachable objective.
  2. Buy an affordable kit for one specific role job.
  3. Repeat useful actions, limit losses and check actual XP gains.

Published Season 2 unlock changes

Selected additions and changes from the October 14 patch notes, not a complete attachment tree. A dash means unpublished here, not free. Access payments and each deployment purchase are separate costs.

AK74 + 30 RND MagazineAssault · unlocked by default · $0 one-time
T-21Assault · Level 3 · $10,000 one-time
Remote Detonator + C4 ChargeAssault · Level 4 · — one-time
Molotov CocktailAssault · Level 13 · $25,000 one-time
TCX-SPR + 28 RND MagazineAssault · Level 20 · $100,000 one-time
M4Assault · Level 28 · $150,000 one-time
Cross Rifle Muzzle Brake (TCX-SPR)Assault · Level 32 · $35,000 one-time
Clutch Lok Muzzle Brake (TCX-SPR)Assault · Level 37 · $37,500 one-time
SRD762TI-QD Suppressor (TCX-SPR)Assault · Level 40 · $40,000 one-time

Official release patch notes ↗

Do not confuse thresholds with payouts

These are cumulative role XP values from the release changelog, not XP per kill, revive or spot. Intermediate values are not estimated; use manual calculator inputs for different current data.

Level 1025,000 XP
Level 20111,500 XP
Level 35525,000 XP
Level 501,150,000 XP

One job, one affordable kit

An access fee, a weapon purchase and consumable equipment are different costs. Check ammunition and a replacement reserve before deploying. Database fields from older references are separately marked; a different data version is not a current vendor quote.

What wastes time and progression

  • Treating old role levels or removed faction bonuses as current.
  • Following unsupported XP-per-hour promises or dedicated farming servers.
  • Buying a kit whose loss prevents the next useful run.

Common questions

Is this the complete unlock tree?

No. The table contains selected explicitly published additions and changes. Check the live game for the full tree and later revisions.

Can I rely on a fixed XP rate?

Not from this guide. Actions, items, servers and balance state affect actual progress. Publishing a level threshold does not guarantee a payout rate.

Sources and verification

Developer information and community observations are labelled separately. A player report is not a guarantee from the developer. Use the stated source-check dates; a later page edit does not recheck the underlying game data.

  1. BULKHEAD: Season 02 Patch Notes · 2026-10-14Official role changes, XP anchors and selected unlocks, not a universal farming rate.
  2. G_Medlin [developer]: Backend Update · 2026-10-16Keep Driver corrections and the removed Lonestar bonus separate from general role figures.